Note: This vocabulary was designed for the Serious Games xAPI profile as part of the RAGE project. Recipes associated with this profile have been published here. Terms that were not created by the Serious Games community, but are referenced from other vocabularies are higlighted in yellow .
Date Created: 2016-05-09
Last Modified: 2017-03-22

Label Description Scope Note ID (IRI) Relationships Closely Related Term Vocabulary
accessedIndicates that the actor has gained access to the object.Associated to the virtual places a player visits during a gameplay.https://w3id.org/xapi/seriousgames/verbs/accessedcloseMatch: http://activitystrea.ms/schema/1.0/accesshttp://wordnet-rdf.princeton.edu/wn31/202011431-v https://w3id.org/xapi/seriousgames
completed Always associated to completable activities.http://adlnet.gov/expapi/verbs/completed https://w3id.org/xapi/adl
initialized Used when the player starts a completable, for instance, a serious game or a level.http://adlnet.gov/expapi/verbs/initialized https://w3id.org/xapi/adl
interacted Used when the player interacts with a game object in the game. Interact can be to speak, use, kill, etc.http://adlnet.gov/expapi/verbs/interacted https://w3id.org/xapi/adl
pressedIndicates that the actor made physical contact with the object.Used when the player presses some button in an input device. Press the left button in a mouse, press the X button in a XBox controller, etc. https://w3id.org/xapi/seriousgames/verbs/pressedcloseMatch: http://future-learning.info/xAPI/verb/pressedhttp://wordnet-rdf.princeton.edu/wn31/201449876-v https://w3id.org/xapi/seriousgames
progressed Always associated to completable activities, and contains as result a progress value.http://adlnet.gov/expapi/verbs/progressed https://w3id.org/xapi/adl
releasedIndicates that the actor released the object from one's grip from or a specific state.Used when the player releases a previously pressed button.https://w3id.org/xapi/seriousgames/verbs/releasedcloseMatch: http://future-learning.info/xAPI/verb/releasedhttp://wordnet-rdf.princeton.edu/wn31/201477180-v https://w3id.org/xapi/seriousgames
selected Used when the player selects an option in an alternative (e.g., a weapon, an arena, a circuit, a world, a quest, an answer in a dialog).https://w3id.org/xapi/adb/verbs/selected https://w3id.org/xapi/adb/
skipped Used to indicate the actor skipped forward or backward while watching a video.http://id.tincanapi.com/verb/skipped https://registry.tincanapi.com/
unlockedIndicates the actor unlocked an option that was previously unavailable.Used when the player unlocks an option in an alternative.https://w3id.org/xapi/seriousgames/verbs/unlockedhttp://wordnet-rdf.princeton.edu/wn31/200220389-v https://w3id.org/xapi/seriousgames
usedIndicates the actor used a virtual object.Used when player uses items they find during the gameplay, to obtain different benefits.https://w3id.org/xapi/seriousgames/verbs/usedhttp://wordnet-rdf.princeton.edu/wn31/201161188-v https://w3id.org/xapi/seriousgames
Label Description Scope Note ID (IRI) Relationships Closely Related Term Vocabulary
areaAn identified area inside the game world.In some games they can also be worlds. Represents an aggregation of zones.https://w3id.org/xapi/seriousgames/activity-types/areahttp://wordnet-rdf.princeton.edu/wn31/102738693-n https://w3id.org/xapi/seriousgames
controllerA game controller whose input affects the action in an activity.Game controllers are common in non-pc games. This activity represents this device.https://w3id.org/xapi/seriousgames/activity-types/controllerhttp://wordnet-rdf.princeton.edu/wn31/103101611-n https://w3id.org/xapi/seriousgames
cutsceneA non-interactive scene that can be skipped.A cutscene is a non-interactive scene within the game (e.g., a video, a conversation, an automated sequence). The player can usually skip them pressing some button.https://w3id.org/xapi/seriousgames/activity-types/cutscene https://w3id.org/xapi/seriousgames
dialog-treeAn alternative presented during a conversation with an non-playable character.Dialog trees are a common mechanic in video games, where players can answer questions to NPC. This activity represents that type of alternative.https://w3id.org/xapi/seriousgames/activity-types/dialog-tree https://w3id.org/xapi/seriousgames
enemyA game object that poses a threat inside the game world.Enemies are common elements in video games. Defeating them indicates a player accomplishment.https://w3id.org/xapi/seriousgames/activity-types/enemy https://w3id.org/xapi/seriousgames
itemA collectable game object whose use or interaction results in an effect in a game.Items are common elements in video games. Players can collect/use/combine them.https://w3id.org/xapi/seriousgames/activity-types/itemhttp://wordnet-rdf.princeton.edu/wn31/103593583-n https://w3id.org/xapi/seriousgames
keyboardA keyboard whose keystrokes affects the action in an activity.Somes games can receive inputs from keyboards: physical keyboards in a PC, or virtual keyboards in a smartphone screen. This activity represent both.https://w3id.org/xapi/seriousgames/activity-types/keyboardhttp://wordnet-rdf.princeton.edu/wn31/103619216-n https://w3id.org/xapi/seriousgames
levelA level of a game or of a gamified learning platform.A level is logic partition of progression in any video game. Completing a level means advancing in the progression of the game.https://w3id.org/xapi/seriousgames/activity-types/levelcloseMatch: http://curatr3.com/define/type/levelhttp://wordnet-rdf.princeton.edu/wn31/113962925-n https://w3id.org/xapi/seriousgames
menuA menu with several buttons/options whose selection produces different effects.Represents a menu, integrated in the user interface (UI), with several a options.https://w3id.org/xapi/seriousgames/activity-types/menuhttp://wordnet-rdf.princeton.edu/wn31/106505383-n https://w3id.org/xapi/seriousgames
mouseA mouse device whose clicks and movement affects the action in an activity.PC games are usually controlled by mouse interaction. This activity represents this device.https://w3id.org/xapi/seriousgames/activity-types/mousehttp://wordnet-rdf.princeton.edu/wn31/103799022-n https://w3id.org/xapi/seriousgames
non-player-characterA character that can offer a conversation or other type of interaction inside a game.Players usually have conversations with non-player characters.https://w3id.org/xapi/seriousgames/activity-types/non-player-character https://w3id.org/xapi/seriousgames
questA accomplishable challenge or mission presented inside a game.Completing quests marks the players' progress.https://w3id.org/xapi/seriousgames/activity-types/questhttp://wordnet-rdf.princeton.edu/wn31/202006623-v https://w3id.org/xapi/seriousgames
question Many serious games use the Q&A mechanic to assess players. This activity covers that.http://adlnet.gov/expapi/activities/question https://w3id.org/xapi/adl
screenA game screen where a concrete game task is developed.Games are usually composed by a set of screens the player navigates. A screen has a concrete function within the game. A screen contains a menu, or the gameplay. To define virtual zones inside the game world, it is recommended to use area or zone.https://w3id.org/xapi/seriousgames/activity-types/screenhttp://wordnet-rdf.princeton.edu/wn31/103089644-n https://w3id.org/xapi/seriousgames
serious-gameA game designed for a primary purpose other than pure entertainment. For instance, an educational game or a game-like simulationA serious game is the root container for the rest of game elements.https://w3id.org/xapi/seriousgames/activity-types/serious-game https://w3id.org/xapi/seriousgames
touchscreenA touchscreen the player can press.https://w3id.org/xapi/seriousgames/activity-types/touchscreenhttp://wordnet-rdf.princeton.edu/wn31/104466078-n https://w3id.org/xapi/seriousgames
zoneAn identified zone inside an area of the game world.A zone is inside an area, and defines a logic self-contained place.https://w3id.org/xapi/seriousgames/activity-types/zonehttp://wordnet-rdf.princeton.edu/wn31/108526463-n https://w3id.org/xapi/seriousgames
Label Description Scope Note ID (IRI) Relationships Closely Related Term Vocabulary
healthA decimal number (3 significant figures with 2 figures following the decimal point) between 0 and 1 (inclusive) to indicate the remaining health or stamina within a game.Used to represent the remaining health of the player (e.g., number of hearts, energy bar). This extension appears in the Statement's result.https://w3id.org/xapi/seriousgames/extensions/healthhttp://wordnet-rdf.princeton.edu/wn31/114471374-n https://w3id.org/xapi/seriousgames
positionAn object with attributes x, y and z indicating the position of the player within a particular area in a game.Used to represent the current position of the player inside the game world. This position should be expressed in a coordinate system known by the data analysts. This extension appears in the Statement's result.https://w3id.org/xapi/seriousgames/extensions/positionhttp://wordnet-rdf.princeton.edu/wn31/108639173-n https://w3id.org/xapi/seriousgames
progressA decimal number (3 significant figures with 2 figures following the decimal point) between 0 and 1 (inclusive) to indicate the value of progress in a completable.Indicates the progress in a completable. This extension appears in the Statement's result.https://w3id.org/xapi/seriousgames/extensions/progress https://w3id.org/xapi/seriousgames